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Events ​

Events allow your plugin to respond to actions occurring on the server, such as players joining or messages being sent.

Registering an Event ​

You can register an event handler in the on_load method of your plugin using self.register_event.

python
def on_load(self, ctx: context.Context) -> None:
    self.register_event(ctx, event.EventType.PLAYER_JOIN_EVENT, self.on_player_join)

Event Handlers ​

An event handler is a method that receives the server instance and the event data. It should return the (possibly modified) event data.

python
def on_player_join(self, srv: server.Server, evt: event.PlayerJoinEventData) -> event.PlayerJoinEventData:
    print(f"Player {evt.player.get_name()} joined!")
    return evt

Event Types ​

The event.EventType enum contains all available events. Some common events include:

  • PLAYER_JOIN_EVENT
  • PLAYER_QUIT_EVENT
  • PLAYER_CHAT_EVENT

Veröffentlicht unter der MIT-Lizenz.